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Hytale · updated 24 October 2026

Hytale Updates for Servers: What Changed in Update 5, 6 and 7

Hytale came out in early access on 13 January 2026 and updates often. If you run a server, every update matters for two reasons: the game and the server have to be on the same version, and sometimes commands, files and mods change. This is what changed in the last three, according to the official notes, and how a server updates.

Why the server has to update at the same time

When connecting, the game and the server compare their protocol version and, if they don't match exactly, the connection is refused. When a version comes out, players update the game and a server that falls behind is left without them (it's one of the reasons you can't connect to a Hytale server).

Hypixel has announced it will allow a margin of two versions up or down, but in the manual of 12 October 2026 it's still “coming soon”. Today, the version has to be the same.

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How a server updates

The server has its own updater: every hour it checks for a new version, downloads it to updater/staging and, when it's time to apply it, shuts down with code 8. The official launcher (start.sh or start.bat) detects this, swaps the game files without touching the configuration, worlds or mods, and starts it again.

It needs the official structure: Assets.zip and the launcher in one folder and the server inside Server/. Installing with --bootstrap or with the official download tool (Hytale Downloader) leaves it like that. By default it downloads versions but doesn't apply them: change that in config.json (AutoApplyMode, explained in the config.json guide) or do it by hand with these commands.

  1. update check

    Checks for a new version. “update status” shows the current version and how far along the update is.

  2. update download

    Downloads the new version and gets it ready.

  3. update apply --confirm

    Makes a backup and shuts the server down with code 8: the launcher puts the prepared version in place and starts it again. “update cancel” discards it.

Update 7 “Chapter I”, 12 October 2026 (0.7.0 to 0.7.2)

For the server: it refuses to start inside the launcher folder (code 11, how to fix it); view distance goes from 1 to 32 chunks and, if config.json says otherwise, it adjusts it with a warning instead of failing to start; you can re-link the account without unlinking it first, and bans and kicks close every connection from that account.

Performance: saved worlds take up less disk (existing ones are converted automatically the first time they load: back up first) and servers with lots of players use less memory when saving. For playing with friends, the “Online Play” screen says clearly whether they can join and adds “Copy Network Report”.

Patches: 0.7.1 (13 October) lets you rejoin straight away if your IP changes, without the “already connected” error, and fixes disconnections after 30 seconds when joining a world hosted on Windows. 0.7.2 (14 October) fixes a world crash caused by Update 6 goblin beacons in caves and another on Linux with worlds saved in RocksDB.

Content: Chapter I also reaches exploration worlds already in progress, from the Forgotten Temple. And the game can now be set to Spanish (and French).

Update 6, 27 August 2026

The network protocol went from hytale/2 to hytale/3: servers and plugins had to update to connect. The in-game mod browser arrived.

The whitelist became a permission (hytale.server.join, how to use it) and the old whitelist.json was converted to whitelist.json.migrated. Hardcore mode arrived (when creating a world, and as a server option), along with spectator mode and its /spectate command.

The server console gained tab autocompletion and the maxviewradius command. Dedicated servers recover by themselves if the main world crashes. And games between friends connect much better without extra programs, except with double NAT.

Update 5, 26 May 2026

Server Discovery arrived, the in-game list of community servers (the guide to getting your server on the official list explains it). Permissions were rebuilt: they're no longer tied to game mode but to groups, with inheritance and autocompletion. /locate appeared for finding biomes, zones and structures.

And the launcher started letting you play older versions (in its settings, “Patchline”), handy if your mods aren't up to date yet, as long as the server runs that same version.

On NapNodes

Your server follows the stable branch (release) and updates itself: every hour it checks for a new version, downloads it and applies it as soon as nobody's connected. If people are playing, it waits; if you're in a hurry, “Restart”.

Before a big update, save your world: on a plan, with “Backups”; on the free server, by downloading the Server/universe folder from “Files”. If you use mods, check they already have a version for the new one.

Frequently asked questions

What is the latest Hytale server version?

As of 21 October 2026, 0.7.2 (Update 7), from 14 October.

Why can't I join my Hytale server after an update?

Because the game and the server have to be on the same version. Update the server (or wait for it to update itself) and join again.

How do I update my Hytale server?

With “update download” and “update apply --confirm” in its console, or by setting AutoApplyMode to WhenEmpty in config.json so it does it by itself when nobody's on.

Can I play on a Hytale server with an older version?

Only if you're all on that same version: the launcher lets you choose it in its settings (“Patchline”). A server that updates itself always runs the latest.

How often does Hytale update?

Since it came out on 13 January 2026, it has had seven big updates: the first four between January and March, then Update 5 (May), Update 6 (August) and Update 7 (October), with patches in between.

Shall we set it up for you?

Hytale servers from €8 a month, never oversold: your RAM is yours alone. And if you'd rather start without paying, there's a free Hytale server, no card needed.

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